![]() This might look like a counter-rant, but I know there are still things to tweak, and those are (hopefully) currently being worked on, and sometimes I also hate that it doesn't create what I want for some random reason. If you got used to SW or whatever beforehand, the way fusion works won't seem logical or intuitive, but in the same way that SW/creo/catia/onshape is absolutely hell to use when you're used to fusion. Lastly, I feel like I can objectively say that fusion is easier to learn WITH NO PREVIOUS CAD EXPERIENCE. It's just because people get used to a workflow and a program. IMO you didn't take the time to learn/get used to it, because the workflow is very different compared to SW (idk about Onshape tho), and you said Onshape was better in every way than fusion, but I know many people that would say the opposite. You might only have tried the sketch/model workspaces, but the program's bigger than that. But for the price you cannot get anything better than this. Of course fusion has its limits, when it comes to sketching weird stuff, or big assemblies. You just have to learn how it works, because you will eventually know how to constrain these sketches. While I don't really like all that criticizing (fusion fanboy, kinda), I do understand what you mean, I've had problems with fusion too. The number of ways in which the constraint solving fails incorrectly in Fusion 360 is just astounding. Blue lines are often actually constrained. And this is all two years later.īlack lines it shows are often actually unconstrained. Even though it just had a solution with this very constraint. NOPE! that would result in it being over constrained according to the stupid system. I just had a line that was constrained vertical. Remove the horizontal constraint and it still won't let me dimension it. ![]() I *guess* technically you could say that is "over constrained" because a distance dimensions implies parallelism which would be another constraint on top of the horizontal/vertical dimension that fusion already put on those lines. But I can dimension one of the end points to another line. I can pull a line around manually just fine but when I try to dimension it a distance from another object I can't. I'm looking at a sketch right now, as I type this. I can figure out when something is constrained or not. I've been doing SolidWorks for two decades and machining for 30. The constraint solving in sketches is absolutely wrong a lot. I just had to get this frustration off my chest. I know many of you guys probably like Fusion and are better than it at me, but after using something like Onshape for so long, I feel like I'm taking a big step backwards using this software. I'd venture to say it's worse than Solidworks. This is the classic way to make a thread profile and both Solidworks and Onshape do it effortlessly.Īfter spending $400 on this software, I'm just shocked. Then when I tried to sweep a profile along the helical path, it just randomly decides to twist along the path. So I had to do some mickey-mouse nonsense to project an edge from a coil feature into a 3D sketch. Look at this ridiculous attempt to make a custom thread profile:įirst, you can't even make a helix sketch. It's so easy to get mixed up trying to find that feature I did two weeks ago since nothing is labelled, just a list of tiny icons. The design history timeline is just a mess. There is some serious bugginess in the sketch engine. Delete everything in the sketch and start over and it magically works. The sketch engine is very unstable, randomly telling me I can't add dimensions to unconstrained sketch entities because it would over define the sketch. It's far more affordable for a small time freelancer like myself but I'm just amazed how poorly this software performs. I've been trying really hard to like Fusion 360.
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